Check out my new page:

^ Click on the image to view the page. ^
This section centers on my ongoing pursuit of homemade motion capture. My current attempt uses the motion tracking feature in After Effects in combination with my After Effects script. The script takes keyframe data from After Effects and exports it as a python file which may be executed in Blender.
-Corey Kruger
EDIT: The link to the page was broken- it is now fixed!
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Categories: 3d, Programming
Tags: 3d, After Effects, After Effects Export to Python, After Effects Keyframe Export, animation, Blender 2.5, Blender camera aperture, Blender camera settings, Blender Keyframe Import, blender python API, diy motion capture, homemade motion capture, Javascript, Keyframes, match moving, mocap, motion tracking
Check out two new pages on my blog:
Click on the images to go to the page.
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Blender Python Walking Script
This page covers a python project I’ve worked on in Blender 2.49. It involves a script in the Blender game engine which generates smooth walking cycles for sprites. The pose transitions are smooth and the feet don’t slide.
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Maya Embedded Language – Feather Rigging Script
Here is another scripting project which uses MEL (Maya Embedded Language) to create a fully operational wing and feather rig in Maya. The rig is complete with constraints and expressions for realistic movements.
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-Corey Kruger
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Categories: 3d, Programming
Tags: animation, armature, Autodesk Maya, bird, blender 2.49, blender game engine, blender python API, blender2.5, bones, constraint, demoreel, expression, feather, feet, joints, Maya API, maya embedded language, MEL, pinion, python, rigging, terrain, walk cycle, wing