Two New Pages!
Check out two new pages on my blog:
Click on the images to go to the page.
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This page covers a python project I’ve worked on in Blender 2.49. It involves a script in the Blender game engine which generates smooth walking cycles for sprites. The pose transitions are smooth and the feet don’t slide.
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Here is another scripting project which uses MEL (Maya Embedded Language) to create a fully operational wing and feather rig in Maya. The rig is complete with constraints and expressions for realistic movements.
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-Corey Kruger
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Categories: 3d, Programming
animation, armature, Autodesk Maya, bird, blender 2.49, blender game engine, blender python API, blender2.5, bones, constraint, demoreel, expression, feather, feet, joints, Maya API, maya embedded language, MEL, pinion, python, rigging, terrain, walk cycle, wing

